using UnityEngine;

namespace Wxy.Res
{
    /// <summary>
    /// 从内存加载AB包以及资源加密解密等的工具类,外部不允许使用
    /// </summary>
    internal class Options
    {
        public static AssetBundle LoadBundle(string filePath)
        {
            return AssetBundle.LoadFromFile(filePath);
        }
    }
}